Category: Blog


Would you like to help with this blog?

Just ask! Tell me your AC username in the comments and I’ll let you post on this historic blog!

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Do you have a Twitter?

Follow @Aircoaster on Twitter!

READ! UBER-IMPORTANT

I need this from EVERYONE, and I mean EVERYONE!

1. The day (time?) you joined AC-if it’s in 2011. If it’s not, skip this!
2. The name and date that your best track was uploaded (2011 only)
3. The name and date that a famous 2011 first-pager was uploaded, and who uploaded it (don’t do ones that someone else did)
4. The date someone famous joined, rejoined, quit, left, etc. (2011 only)

Please, no noob sh*t. I need some famous stuff! Now!

Test

This is for the demo WordPress video. I’m explaining how to post, using the app.

NEW ARTWORK!!! (And a question!)

Go check out the latest Album Artwork, available exclusively on the AC blog!

While I was gone, I recieved two emails and one Facebook message from fellow AC users about a blackout. What happened?

AirCoaster Blog Status

The blog had two days this week with 100+ views. Thanks zmarffy!
Obviously we are sort of down right now but with the addition of UAC to the blog, we will surely get a resurgence of users!

Please blog daily!

How to Make Good Realistic Thumbnails

So you have this nifty realistic coaster that you’ve made, and you know that an attractive thumbnail helps bring in the downloads. But you don’t want to put out thumbnails like these:

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No offense, Alaeriia.

So here’s a tutorial, taught to me by MT (master of realistics)! Everyone wants to make those “MT-style thumbnails”!

1. Go into the editor! (I’m using Predator by DBR as an example.) Make sure you have LOTS of trees, it doesn’t matter what kind. Sometimes I put a row of trees in seemingly random places, for the sake of a good thumbnail.

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2. Make sure you’re in wireframe mode, then go UNDER the ground, looking up! You want to select an interesting part of the track, like a hill/drop, or a loop.

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3. Go directly up, and switch to HQ mode (the third viewing option, where it looks like the actual ride). You may want to move around to get a good angle, some lighting (move around until the lights hit the track and make it light silver), and good tree placement. Don’t be afraid to try new things, add trees, etc. The important thing is to NEVER look down onto the ground. The only blue you want in the thumbnail is the sky, and the track should fill much of that out.

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4. When you’re satisfied, save it and upload it! If you EVER need help with your thumbnails, just feel free to ask! Remember, the thumbnail can be the deciding factor whether someone will download the track or not.
*Note: these rules only apply to realistic, wooden, and some dueling and threading tracks. Never attempt this with a technical or scenic.*

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Try not to overcrowd the thumbnail with too many objects, but also try not to capture too little of the coaster in its picture. It takes practice, so experiment and see what you can do.

Here, I present to you the greatest racing app on all of the App Store. Real Racing Two. It is superior to any Racing Simulator in every way. First of all, if you have a lower end Apple system, Real Racing Two may not be the best game. But for others, it will be beautiful. Let me just say they nailed the graphics right on the head. The animation is SO crisp, especially on devices with Retina displays! Second of all, the variety of cars is really good. If you want a BMW, just get one at the car market! They also made the customization options for cars really good. The camera angle selection is pretty good. Career Mode is pretty good, even if it is relatively short. The ability to back up your saved game to the cloud is great as well. Firemint got the steering in race PERFECTLY! They have just enough settings to make any race the type of race you want. An overall masterpiece, this shows what Apple’s devices can do in terms of graphics and racing. A 9/10 for me. If you want to see some of the apps you have been DYING to be seen to be reviewed intuitively,just post it in the comments. Thank you for reading!

My view of Technicals

I feel much the same way as Fahrenheit does regarding technicals. They have no purpose in the real world, and it’s somewhat like building a full-size house out of LEGO: nifty concept, but why? It is true. The roller coaster is dying. Most of you are not helping the situation. HOWEVER, unlike Fahrenheit, I will tolerate technicals. (Here’s a challenge for those inclined: build a track tunnel in RCT3. It is possible if you use the Extended Coaster.) I don’t particularly care for technicals myself, but I’m not going to go around hating on them. I can appreciate the effort it takes to build a technical, having tried one myself and given up. My forte is realistics; I intend to keep building realistics until Ziconic yanks the rug out from under me. Z, I like your app, but is it too much to ask to lower the upload limit to 30 minutes?That would be helpful. To those who argue that only technicals require skill, I say, “So?” Technicals Are Not For Everyone. I like realistics. I will continue to rate your tracks five stars, because that is the polite thing to do. I don’t particularly want to suffer the combined wrath of AC, so I’ll take the high road. Just remember Imagineer’s track, and don’t hate on realistics. Thank you.

My Request to All of AC

People have been upset about the 6/2 update. I know because I am one of them. But people are handling this in the completely wrong way. Their actions have caused Z to leave AC. Their abusive language and fighting have caused him to leave his best app. And we are to blame. Has this fighting and name calling amounted to anything good? No, only anger, resent, and quitting. We need to just learn to get along or get off the app (or at least anywhere you can chat). Maybe we can restore AC to its better days and maybe Z will return and make it better than ever, but it will take us doing out part to create a better environment for everyone.

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Proof Z left^^^^^^^